Entities & connections
Your story bible. Everyone and everything the book keeps track of, and how they relate.
The Atlas is where the facts of your world live: who the cast are, the places they move through, the factions they belong to, and the objects and ideas that matter. It grows alongside the manuscript and keeps the story straight, both for you and for the AI, which reads it to stay grounded in your canon.
What the Atlas holds
Each thing you track is an entry with a name, a type, and as much or as little description as you like. Add entries by hand as they turn up in the writing, or let the AI extract candidates from a chapter or scene for you to accept.
Entity types
An entry is one of these types, which set its colour across the workspace:
- Character: a person in the story.
- Location: a place, from a room to a continent.
- Faction: a group, order, house, or organisation.
- Item: an object that matters to the plot.
- Term: a coined word or piece of worldbuilding vocabulary.
- Note: anything else worth keeping beside the story.
Where an entity appears
An entry can be linked to the chapters (and scenes) it appears in, with a note about its role there. This is what powers the cast strip beside the editor and lets you answer “where does this character show up?” at a glance.
Connections
Entries connect to each other, and each connection carries a kind that colours it on the map: Neutral, Ally, Rival, Family, or Love. Give a connection a label and an optional note (“estranged since the siege”) to capture the texture of a relationship, not just that one exists.