Docs

Entities & connections

Your story bible. Everyone and everything the book keeps track of, and how they relate.

The Atlas is where the facts of your world live: who the cast are, the places they move through, the factions they belong to, and the objects and ideas that matter. It grows alongside the manuscript and keeps the story straight, both for you and for the AI, which reads it to stay grounded in your canon.

What the Atlas holds

Each thing you track is an entry with a name, a type, and as much or as little description as you like. Add entries by hand as they turn up in the writing, select a phrase and choose Add to Atlas right in the editor, or let the AI extract candidates from a chapter or scene for you to accept. Extraction also proposes state changes for entries you already track, so the timeline keeps up with the draft without hand-copying.

Entity types

An entry is one of these types, which set its colour across the workspace:

  • Character: a person in the story.
  • Location: a place, from a room to a continent.
  • Faction: a group, order, house, or organisation. A faction can carry an ordered rank ladder, and members pick a rank in the Rank row beneath their Faction; the AI reads both.
  • Item: an object that matters to the plot.
  • System: the rules the world runs on, whether magic, technology, religion, or law. Its details cover the rules, the cost, the limits, who can use it, and how it fails.
  • Term: a coined word or piece of worldbuilding vocabulary.
  • Note: anything else worth keeping beside the story.

Custom fields

Every type carries a small set of structured details, and you can add your own. Open any entry, choose + Add detail, then New field: a field added once (“Bloodline”, “Clearance level”, “Sect”) is offered on every entry of that type in the project. The AI reads custom fields the same way it reads the built-in ones, so anything you record becomes part of your canon for drafting and continuity checks.

Some genres seed a starting set at project creation: name your genre when you create the project and matching fields (Realm and Sect for cultivation stories, Motive and Alibi for mysteries) are ready on day one. They are ordinary custom fields, so delete any you do not want.

Where an entity appears

An entry can be linked to the chapters (and scenes) it appears in, with a note about its role there. This is what powers the cast strip beside the editor and lets you answer “where does this character show up?” at a glance.

Connections

Entries connect to each other, and each connection carries a kind that colours it on the map: Neutral, Ally, Rival, Family, or Love. Give a connection a label and an optional note (“estranged since the siege”) to capture the texture of a relationship, not just that one exists.

A connection can also carry a verb with a direction: serves, leads, located in, created by, owns, or knows about. “Kestrel serves The Ledger” says more than a line between two names, the AI reasons over it in every continuity check, and a verb can change at a chapter the same way a kind does, so “knows about” becomes a record of who learned what, and when. The arrow beside the verb flips who does the serving.