Scenes
A chapter is often several beats. Scenes let you see and work them one at a time.
Most chapters move through more than one moment: a confrontation, then a quiet aftermath; a journey, then an arrival. Scenes mark those divisions inside a chapter so you can hold the shape of it in your head, and so the tools can work at the grain you actually think in.
What scenes are
A scene is a real division inside the chapter, not a separate document. Your chapter stays one continuous piece of prose; scenes simply give it internal structure that PullAtlas understands. That means everything (export, reading, continuity) still treats the chapter as a whole, while the scene boundaries let you focus.
Adding a scene break
Insert a scene break the same way you format anything else: through the slash menu (type / at the start of an empty line) or the editor toolbar. Split a long chapter wherever the moment turns, and merge or reorder as the draft changes.
Split in the wrong place? Every scene card but the first offers Merge up, which joins the scene onto the one before it. The earlier scene keeps its title and details, and Undo reverses the merge.
The scene rail
The Scenes panel shows the chapter as a corkboard of cards, one per scene, in order. It is a map of the chapter you can scan at a glance: what happens where, how long each beat runs, and which scene you are in. Cards collapse so a busy chapter stays readable. A card’s title, POV, where and when save as you type.
Working scene by scene
Because PullAtlas understands scene boundaries, several tools can act on a single scene instead of the whole chapter:
- See the cast of a scene, the Atlas entities actually mentioned inside it.
- Run a continuity check on just that scene.
- Extract new Atlas entries from a scene, or draft and revise a scene with AI.